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Pocket potions by mud in my blood
Pocket potions by mud in my blood









pocket potions by mud in my blood

More importantly, they caught some major balance issues before they got to the live servers. Yet again, I want to express a huge amount of gratitude to our Dev+ backers who tested all of the items below on the QA server and uncovered lots of bugs. The magical artifacts are unique non-craftable items that, when worn, give the wearer unique benefits but also have some interesting downsides. Rare Loot: High level enemies now have a chance to drop a variety of new rare items, including 17 new combat potions and magical artifacts! The potions include stronger health and focus potions, potions that speed regeneration rates, and potions that grant increased stats. Additionally, we greatly improved the power of Bone Armor and Obsidian Gear. We also added over 20 new recipes mostly new combat potions. This greatly improves the rewards gained in exchange for the risk taken, and provides better incentives for specialization in crafting. Scaling Crafting and New Recipes: Equipment improvements gained from Enchanting and Masterworking now scale with your skill level as well as the number of previous improvements.

pocket potions by mud in my blood

Finally, we created moving platforms and you can jump on the Blood Bay airship patrol to experience the first example of this new feature. Two types appear in Brittany Sewers and a third in Ardoris Sewers in R38. We also began adding traps to existing scenes. More Interactions: We changed the way that keys and locks worked in order to introduce the concept of breaking keys. Finally, to better help tell the story in all these scenes, we rebuilt the NPC conversation interface. On top of all that, we did a massive cleanup pass in almost every scene in the game to fix bugs. Additionally, we began polishing the Path of Courage with special attention to Highvale. We also added the new Canyon Siege scene to the Town Siege rotation and added the new PVP scene of Blood Bay to Spindrift Bay. Scenes and Story: We made huge strides forward on multiple scenes throughout the game, including rebuilds of Brookside, Xenos, Vauban Pass, Solania, and multiple Perennial Coast scenes. Release 38 is one of our larger releases because some of the work was started before the holiday break and some of the content has been worked on for several releases (Xenos, Blood Bay, Scaled Crafting).

pocket potions by mud in my blood

Release 38 access for all Early Access backers begins this Thursday, January 26, at 10:30 AM US Central Standard Time (15:30 UTC). Thank you for being a loyal backer and follower of Shroud of the Avatar. Please read this entire message, as well as the linked instructions and known issues.











Pocket potions by mud in my blood